News section added to site
17/03/08 18:57
Not much to say really. I've switched from an ancient
copy of Site Studio to a brand new copy of
RapidWeaver for the creation of this website, making
it easier to maintain and allowing me to easily add
this "Latest News" section. It means that the entire
look of the site has changed almost immediately, but
I can live with that.
Re: the actual software, I've fixed a bug concerning the older 8bit Freescape scripts, and am having a go at tweening the animations for Construction Kit titles.
My main concern at the minute is that I'm not really sure under what conditions the area scripts are executed on the older commercial games. For example, in Dark Side the teleport room has an area script that seems to just unconditionally teleport you away. The original game doesn't do that, so either I'm interpreting the scripts incorrectly or there is some mechanism by which area scripts are triggered. Hopefully more investigation will solve the problem. I'm trying to avoid anything beyond a clean-room reimplementation at the minute, which means no hacking the Spectrum code, but I'm not sure if I really need to enforce that rule. It seems as if Incentive let the Freescape trademark lapse many years ago, so it's unlikely that this is an intellectual property they are that interested in protecting.
Anyway, updates are likely to be sparse for a while as I'm about to undergo a major move in real life — a new home and a new job on the other side of the country. It should be an interesting time.
Re: the actual software, I've fixed a bug concerning the older 8bit Freescape scripts, and am having a go at tweening the animations for Construction Kit titles.
My main concern at the minute is that I'm not really sure under what conditions the area scripts are executed on the older commercial games. For example, in Dark Side the teleport room has an area script that seems to just unconditionally teleport you away. The original game doesn't do that, so either I'm interpreting the scripts incorrectly or there is some mechanism by which area scripts are triggered. Hopefully more investigation will solve the problem. I'm trying to avoid anything beyond a clean-room reimplementation at the minute, which means no hacking the Spectrum code, but I'm not sure if I really need to enforce that rule. It seems as if Incentive let the Freescape trademark lapse many years ago, so it's unlikely that this is an intellectual property they are that interested in protecting.
Anyway, updates are likely to be sparse for a while as I'm about to undergo a major move in real life — a new home and a new job on the other side of the country. It should be an interesting time.