local s =
{
	name = "Title",
	activeLayer = 3,
	
	geometry =
	{
		{ "polygon", 0, 0, 0, 235, 200, 215, 400, 160, 480, 120, 525, 75, 565, 0, 0, 0 },
		{ "polygon", 970, 0, 0, 0, 90, 105, 170, 160, 260, 195, 350, 210, 475, 180, 475, 0 },
		{ "box", 500, 0, 570, 50 },
		{ "box", 1080, 330, 150, 50 }
		--{ "box", 400, 180, 260, 80 }
	},
	
	player =
	{
		x = 30,
		y = 140
	},
	
	layers = 
	{
		-- Background
		[1] =
		{
			-- Scroll relative to camera, as multiplier
			scroll = { x = 0, y = 0 },
			size = { width = 960, height = 540 },
			color = { red = 0.69, green = 0.87, blue = 0.91 },
			
			props =
			{
				{ "Tutorial.CloudSpawner", x = 0, y = 0 }
			}
		},
		
		[2] =
		{
			scroll = { x = 0.5, y = 0.5 },
			size = { width = 960, height = 1080 },
			
			props =
			{
				{ "General.Image", x = 400, y = 0, imageSource = "content/stages/tutorial/props.lg", image = "hillMiddle" },
				{ "General.Image", x = 510, y = 70, imageSource = "content/stages/tutorial/props.lg", image = "treeOfLife" }
			}
		},
		
		-- Playable layer
		[3] = 
		{
			scroll = { x = 1, y = 1 },
			size = { width = 1400, height = 1080 },
			
			props =
			{
			}
		},
		
		[4] =
		{
			scroll = { x = 1.0, y = 1 },
			size = { width = 1400, height = 540 },
			
			props =
			{
				{ "General.Image", x = 0, y = 0, imageSource = "content/stages/tutorial/props.lg", image = "hillLeft" },
				{ "General.Image", x = 990, y = 0, imageSource = "content/stages/tutorial/props.lg", image = "hillRight" },
				{ "General.Image", x = 400, y = 0, imageSource = "content/stages/tutorial/props.lg", image = "plainBush" }
			}
		}
	}
}

return s
