RetroHack
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RetroHack is a competition that goes some way towards creating a limited hardware environment similar to machines of the late 1980s.

A library is supplied which intentionally limits the amount of work you can do per frame and the quality of resources you can use. Entrants attempt to produce the best game they can using the library. Full documentation is provided.

Competition Rules
The competition began on the 19th of October 2007 at 17:22 GMT. It ends at 23:59 GMT on Sunday the 18th of November 2007.

Submissions are to be made either to a specially created thread on Allegro.cc or to me personally.

Your project, once unarchived (i.e. in a state from which the source code could be built and then executed, including all data files in whatever format the executable will expect them), must occupy no more than 512 kB of disk space. The size of the source code of any libraries that the project uses other than the RetroHack library and any libraries that you would reasonably expect to be supplied with a compiler will be included in this size count.

The entries will be bundled together and released as a source bundle and as executables for both OS X and Windows. Judging will be performed by a popular vote. Categories and marking criteria will be created, the number of which will depend on the interest the competition attracts. They will seek to reward both artistic and technical achievements.

Fixes may be made to the RetroHack library over the course of the competition. In that case each new release of the library will be given a new version number. Entries may use any of the released versions of the library, but a reason must be given if they are found not work with the version of the library that is current at the end of the competition. It is not the entrants' responsibility to ensure that they keep up to date with any mid-competition library updates.