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PHYSICS Struct Reference
3D PHYSICS: 3D movement simulations

`#include <n_3d.h>`

## Data Fields

time_t | delta_t
VECTOR3D | position
VECTOR3D | speed
VECTOR3D | acceleration
VECTOR3D | orientation
VECTOR3D | angular_speed
VECTOR3D | angular_acceleration

## Detailed Description

structure of the physics of an object

Definition at line 49 of file n_3d.h.

## Field Documentation

VECTOR3D acceleration

ax,ay,az actual acceleration

Definition at line 58 of file n_3d.h.

VECTOR3D angular_acceleration

rax,ray,raz actual angular acceleration

Definition at line 64 of file n_3d.h.

VECTOR3D angular_speed

rvx,rvy,rvz actual angular speed

Definition at line 62 of file n_3d.h.

time_t delta_t

last delta_t used

Definition at line 52 of file n_3d.h.

VECTOR3D orientation

ax,ay,az actual rotation position

Definition at line 60 of file n_3d.h.

VECTOR3D position

x,y,z actual position

Definition at line 54 of file n_3d.h.

VECTOR3D speed

vx,vy,vz actual speed

Definition at line 56 of file n_3d.h.

The documentation for this struct was generated from the following file:

- include/n_3d.h