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CELL Struct Reference
ISOMETRIC: isometric engine, maps, tiles,...

`#include <n_iso_engine.h>`

## Data Fields

int | tilenumber
int | ability
int | objectnumber
int | music

## Detailed Description

Cell of a MAP

Definition at line 43 of file n_iso_engine.h.

## Field Documentation

int ability

ability of the tile (walking, swimming, blocking, killing ?)

Definition at line 46 of file n_iso_engine.h.

int music

ident of the music on the tile

Definition at line 46 of file n_iso_engine.h.

int objectnumber

ident of the object in the MAP->object library

Definition at line 46 of file n_iso_engine.h.

int tilenumber

ident of the tile in the MAP->tile library

Definition at line 46 of file n_iso_engine.h.

The documentation for this struct was generated from the following file:

- include/n_iso_engine.h