Nilorea Library

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- Data Structures
- Data Structure Index
- Data Fields

- All
- Variables

- a
- b
- c
- d
- e
- f
- g
- h
- i
- k
- l
- m
- n
- o
- p
- q
- r
- s
- t
- v
- w
- x
- y
- z

All Data Structures Files Functions Variables Typedefs Macros Groups
Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - a -

- ability : CELL
- acceleration : PHYSICS
- align : LexMenuItemStruct
- angular_acceleration : PHYSICS
- angular_speed : PHYSICS
- anim_group_names : MAP
- autoDestroy : LexMenuItemStruct
- autoDestroyResources : LexMenuStruct , LexMenuItemStruct
- ax : PARTICLE
- ay : PARTICLE
- az : PARTICLE

### - b -

- begin : LexMenuStruct
- bg : LexMenuStruct
- bgcolor : MAP
- BLUR : GAME_ENV

### - c -

- cbf : LexMenuItemStruct
- color : PARTICLE
- colortile : MAP
- context : ExceptionContextList
- CPU_MODE : GAME_ENV
- currentTime : N_TIME
- cursor : LexMenuStruct

### - d -

- data : LexMenuItemItorStruct , HASH_NODE , N_STR
- delta : N_TIME
- delta_t : PHYSICS
- destroy_func : LIST_NODE
- DONE : GAME_ENV
- draw_time : GAME_ENV
- dx : LexMenuEventStruct
- dy : LexMenuEventStruct

### - e -

- end : LexMenuStruct , LIST
- eventbolt : NETWORK

### - f -

- fade_value : GAME_ENV
- file : DEBUG_MEM_ITEM , TS_LOG
- freq : N_TIME
- func : DEBUG_MEM_ITEM , THREAD_POOL_NODE
- fval : HASH_VALUE

### - g -

- game_timer : GAME_ENV
- GFX_CONFIG_MODE : GAME_ENV
- GFX_UPDATE_RATE : GAME_ENV
- grid : MAP

### - h -

- haddr : N_SOCKET
- hash_table : HASH_TABLE
- head : ExceptionContextList
- hotX : LexMenuStruct
- hotY : LexMenuStruct

### - i -

- id : LexMenuItemStruct
- img : LexMenuItemStruct
- inputMode : LexMenuStruct
- ip : N_SOCKET
- ival : HASH_VALUE

### - k -

- key : HASH_NODE

### - l -

- left_attack : GAME_ENV
- left_attack_pos : GAME_ENV
- length : N_STR
- level : GAME_ENV
- lifes : GAME_ENV
- lifetime : PARTICLE
- line : DEBUG_MEM_ITEM
- link : NETWORK
- list_end : PARTICLE_SYSTEM
- list_start : PARTICLE_SYSTEM
- lock : DEBUG_MEM_TABLE , THREAD_POOL_NODE
- LOG_MUTEX : TS_LOG
- LOGIC_RATE : GAME_ENV
- logic_time : GAME_ENV
- loop_time : GAME_ENV

### - m -

- max_particles : PARTICLE_SYSTEM
- max_threads : THREAD_POOL
- menu : LexMenuEventStruct
- mode : PARTICLE , NETWORK
- mousemap : MAP
- music : CELL

### - n -

- name : MAP
- nb_free : DEBUG_MEM_TABLE
- nb_items : LIST
- nb_keys : HASH_TABLE
- nb_malloc : DEBUG_MEM_TABLE
- nb_max_items : LIST
- nb_min_particles : GAME_ENV
- nb_particles : PARTICLE_SYSTEM
- nb_pending : NETWORK
- next : LIST_NODE , PARTICLE , LexMenuItemItorStruct

### - o -

- object_group_names : MAP
- objectnumber : CELL
- off_x : PARTICLE
- off_y : PARTICLE
- orientation : PHYSICS

### - p -

- param : THREAD_POOL_NODE
- port : N_SOCKET
- position : PHYSICS
- prev : LexMenuItemItorStruct , LIST_NODE , PARTICLE
- ptanchorX : MAP
- ptanchorY : MAP
- ptr : LIST_NODE , HASH_VALUE , DEBUG_MEM_ITEM

### - q -

- quests_group_names : MAP

### - r -

- raddr : N_SOCKET
- real_framerate : GAME_ENV
- recv_buf : NETWORK
- recv_thr : NETWORK
- recvbolt : NETWORK
- right_attack : GAME_ENV
- right_attack_pos : GAME_ENV

### - s -

- score : GAME_ENV
- scrbuf : GAME_ENV
- send_buf : NETWORK
- send_thr : NETWORK
- sendbolt : NETWORK
- showMenu : LexMenuStruct
- size : HASH_TABLE , DEBUG_MEM_ITEM
- snd : LexMenuItemStruct
- sock : N_SOCKET
- sounds_group_names : MAP
- source : LexMenuEventStruct
- speed : PHYSICS
- sprite : PARTICLE
- start : LIST
- startTime : N_TIME
- state : THREAD_POOL_NODE , LexMenuItemStruct , NETWORK
- string : HASH_VALUE

### - t -

- tabflt : NETW_MSG
- tabint : NETW_MSG
- table : DEBUG_MEM_TABLE
- tabstr : NETW_MSG
- th_end : THREAD_POOL_NODE
- th_start : THREAD_POOL_NODE
- thr : THREAD_POOL_NODE
- thread_list : THREAD_POOL
- threaded_engine_status : NETWORK
- TILEH : MAP
- tilenumber : CELL
- TILEW : MAP
- timer : PARTICLE_SYSTEM
- type : THREAD_POOL_NODE , HASH_NODE , LexMenuEventStruct

### - v -

- valign : LexMenuItemStruct
- vx : PARTICLE
- vy : PARTICLE
- vz : PARTICLE

### - w -

- wait_for_slowing_down_cpu : GAME_ENV
- wirecolor : MAP
- written : N_STR

### - x -

- x : LexMenuEventStruct , LexMenuItemStruct
- X : MAP
- x : PARTICLE_SYSTEM , PARTICLE , GAME_ENV
- XSIZE : MAP

### - y -

- y : LexMenuEventStruct , LexMenuItemStruct
- Y : MAP
- y : PARTICLE_SYSTEM , PARTICLE , GAME_ENV
- YSIZE : MAP

### - z -

- z : GAME_ENV , PARTICLE_SYSTEM , PARTICLE