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LexMenuStruct Struct Reference
LEXMENU: quick GUI functions (by spellcaster)

`#include <lexmenu.h>`

Collaboration diagram for LexMenuStruct:
[legend]

## Data Fields

LexMenuItemItor * | begin
LexMenuItemItor * | end
BITMAP * | bg
BITMAP * | cursor
int | hotX
int | hotY
int | autoDestroyResources
int | inputMode
void(* | showMenu )(BITMAP *img)

## Detailed Description

Definition at line 170 of file lexmenu.h.

## Field Documentation

int autoDestroyResources

Definition at line 176 of file lexmenu.h.

LexMenuItemItor* begin

Definition at line 171 of file lexmenu.h.

BITMAP* bg

Definition at line 172 of file lexmenu.h.

BITMAP* cursor

Definition at line 174 of file lexmenu.h.

LexMenuItemItor * end

Definition at line 171 of file lexmenu.h.

int hotX

Definition at line 175 of file lexmenu.h.

int hotY

Definition at line 175 of file lexmenu.h.

int inputMode

Definition at line 178 of file lexmenu.h.

void(* showMenu)(BITMAP *img)

Definition at line 179 of file lexmenu.h.

The documentation for this struct was generated from the following file:

- include/lexmenu.h