[AI] # Adjust the number of enemy missiles here enemy_num_missiles_easy = 45 enemy_num_missiles_medium = 90 enemy_num_missiles_hard = 180 enemy_num_missiles_insane = 250 enemy_num_missiles_custom = 90 # Enemy time between launches enemy_time_between_launch_easy = 3.0 enemy_time_between_launch_medium = 2.5 enemy_time_between_launch_hard = 1.75 enemy_time_between_launch_insane = 1.5 enemy_time_between_launch_custom = 2.5 # Enemy missile speed enemy_missile_speed_easy = 50 enemy_missile_speed_medium = 70 enemy_missile_speed_hard = 90 enemy_missile_speed_insane = 110 enemy_missile_speed_custom = 70 # Enemy missile radius enemy_missile_exp_radius_easy = 20 enemy_missile_exp_radius_medium = 40 enemy_missile_exp_radius_hard = 60 enemy_missile_exp_radius_insane = 80 enemy_missile_exp_radius_custom = 40 # Enemy explosion time enemy_missile_exp_duration_easy = 4.0 enemy_missile_exp_duration_medium = 2.0 enemy_missile_exp_duration_hard = 0.5 enemy_missile_exp_duration_insane = 0.25 enemy_missile_exp_duration_custom = 2.0 # Enemy launcher string : #launchers followed by fraction x positions (# [0.0,1.0] [0.0,1.0] ... enemy_launcher_string_easy = 1 0.5 enemy_launcher_string_medium = 2 0.25 0.75 enemy_launcher_string_hard = 3 0.25 0.5 0.75 enemy_launcher_string_insane = 4 0.15 0.35 0.65 0.85 enemy_launcher_string_custom = 2 0.25 0.75 # Player number of missiles player_num_missiles_easy = 80 player_num_missiles_medium = 180 player_num_missiles_hard = 360 player_num_missiles_insane = 1000 player_num_missiles_custom = 180 # Player time between launches player_time_between_launch_easy = 0.25 player_time_between_launch_medium = 0.5 player_time_between_launch_hard = 0.5 player_time_between_launch_insane = 0.75 player_time_between_launch_custom = 0.5 # Player missile speed player_missile_speed_easy = 250 player_missile_speed_medium = 200 player_missile_speed_hard = 150 player_missile_speed_insane = 100 player_missile_speed_custom = 200 # Player missile radius player_missile_exp_radius_easy = 100 player_missile_exp_radius_medium = 80 player_missile_exp_radius_hard = 60 player_missile_exp_radius_insane = 40 player_missile_exp_radius_custom = 80 # Player explosion time player_missile_exp_duration_easy = 5.0 player_missile_exp_duration_medium = 3.5 player_missile_exp_duration_hard = 2.0 player_missile_exp_duration_insane = 1.0 player_missile_exp_duration_custom = 3.5 # Player launcher string : #number of missiles per spread player_launcher_string_easy = 1 player_launcher_string_medium = 3 player_launcher_string_hard = 5 player_launcher_string_insane = 7 player_launcher_string_custom = 3 # Player laser color : valid values are 'RGB' 'CMY' or 'WWW' player_laser_color_string_easy = RGB player_laser_color_string_medium = RGB player_laser_color_string_hard = CMY player_laser_color_string_insane = CMY player_laser_color_string_custom = RGB # Player laser blend mode : valid values are 'SOLID' or 'BLEND' player_laser_blend_mode_string_easy = SOLID player_laser_blend_mode_string_medium = BLEND player_laser_blend_mode_string_hard = SOLID player_laser_blend_mode_string_insane = BLEND player_laser_blend_mode_string_custom = SOLID # Player laser width player_laser_width_easy = 40 player_laser_width_medium = 30 player_laser_width_hard = 20 player_laser_width_insane = 10 player_laser_width_custom = 30 # Player laser duration player_laser_duration_easy = 1.5 player_laser_duration_medium = 1.0 player_laser_duration_hard = 0.5 player_laser_duration_insane = 0.25 player_laser_duration_custom = 1.0 # Percentage of city left to win player_percent_city_left_easy = 0.1 player_percent_city_left_medium = 0.3 player_percent_city_left_hard = 0.5 player_percent_city_left_insane = 0.6 player_percent_city_left_custom = 0.3 # Depth of shield player_shield_depth_easy = 50 player_shield_depth_medium = 80 player_shield_depth_hard = 110 player_shield_depth_insane = 150 player_shield_depth_custom = 80 [RAND] seed = 232